Ranger spike was the first build I was ever introduced to in HA. My friend Cassandra Dark got me into HA with this build. At first, I was reluctant to try HA because I didn't have a spare character slot open. However, the bar that I was supposed to run was relatively simple to play and I loaded it up.
The point of this build was very simple. Using a team of 4 rangers, an orders necro, a WoH monk, an RC Prot, and an SB Infuser monk, the team would drop targets one by one until the entire team died. The rangers would use Read the Wind to increase their damage and accuracy. Dual Shot was then used followed by either Savage Shot or Punishing Shot all at the same time to drop a target in seconds. Order of Pain would increase the damage of the arrows significantly, and make it much harder for the monks to heal up. Enchantment removing skills such as Drain Enchantment, Inspired Enchantment, and Strip Enchantment ensured that the target couldn't block or evade (I miss this game mechanic so much. I wonder to this day why Anet removed it from the game). Aegis and Martyr would also help the team tremendously, by removing them of conditions and helping them block.
I remember doing many runs with them in the beginning; dropping many teams. However, we always had a problem with IWAY, FoC spike, and highly organized teams. Despite our teams' faults, I learned alot from them and the mechanics of Heroes' Ascent. My favorite moments with his team were the altar capping maps (they were plentiful back then). Since ranger spike had 4 interruptors on the team, it was effective against enemy heroes trying to cap the altar because of the spammability of Savage Shot and Punishing Shot. It was always fun to hear the team discouraged if an enemy hero capped the altar ;). If Cassandra Dark (Erik) hadn't introduced me, I probably would have never tried it in the first place.
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